Back to Results
First PageMeta Content
Graphics hardware / Computer hardware / Video cards / GPGPU / 3D imaging / Voxel / Rendering / Ray casting / Graphics processing unit / 3D computer graphics / Imaging / Computer graphics


EUROGRAPHICS Workshop on ... (200x) N.N. and N.N. (Editors) Light Propagation Maps on Parallel Graphics Architectures A. Gruson1 , A. Hakke Patil2 , R. Cozot1 , K. Bouatouch1 , S. Pattanaik2 1 IRISA,
Add to Reading List

Document Date: 2014-03-17 14:31:45


Open Document

File Size: 2,39 MB

Share Result on Facebook

City

Orlando / Norköping / Rennes / Etienne / New York / /

Company

Blackwell Publishing Ltd. / GPU / Taylor & Francis Inc / /

Country

France / Sweden / /

IndustryTerm

media rendering techniques / real-time animated smoke rendering / parallel computing power / grid marching algorithm / heterogeneous participating media / inside participating media / graphics hardware / inhomogeneous media / resulting algorithm / heterogeneous refractive media / parallel solution / non-self-emitting media / iterative solution / parallel algorithm / media illumination using light propagation maps / random media / media rendering / energy / /

Organization

US National Science Foundation / pp. / Eurographics Association / /

Person

EREZ -C AZORLA / B ENEDETTO / /

Position

Author / /

ProvinceOrState

New York / /

PublishedMedium

Computer Graphics / /

Technology

Radiation / 2 Our algorithm / ported algorithms / resulting algorithm / CPU algorithm / parallel algorithm / Heat Transfer / DOM / grid marching algorithm / simulation / animation / CPU algorithms / marched using a grid marching algorithm / /

SocialTag