Back to Results
First PageMeta Content
Thought / Operations research / Role-playing game terminology / Artificial intelligence / Video game development / Automated planning and scheduling / Non-player character / Planning / Plan / Simulation / Partial-order planning / Action selection


LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, Bre
Add to Reading List

Document Date: 2016-07-12 12:05:04


Open Document

File Size: 1,13 MB

Share Result on Facebook