| Document Date: 2010-04-09 16:32:18 Open Document File Size: 2,66 MBShare Result on Facebook
City SIGGRAPH / New York / / Company Anisotropic Surfaces Using Computer Graphics Hardware / ACM Press / / Country United States / / / Facility Team Fortress / For Team Fortress / In Team Fortress / Texture Painting In Team Fortress / / IndustryTerm real-time shading techniques / telephone poles / real-time shading algorithms / non-photorealistic shading algorithms / dot product / technology choices / era hardware / viewindependent lighting algorithms / model shading algorithms / / Movie Half-Life / Half-Life 2 / / NaturalFeature Lake et al. / / Person Demo / Dean Cornwell / Sniper / Pyro / Soldier / Heavy / Norman Rockwell / J. C. Leyendecker / Rim Lighting / / Position Spy / Model for Automatic Technical Illustration / General / player / Engineer / / ProvinceOrState New York / / PublishedMedium ACM Transactions on Graphics / Computer Graphics / / Technology shading algorithms / viewindependent lighting algorithms / non-photorealistic shading algorithms / 3D Graphics / Animation / model shading algorithms / real-time shading algorithms / Gooch shading algorithm / /
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