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Optics / OptiX / Ray tracing / Scene graph / Rendering / Path tracing / Microsoft Direct3D / Rasterisation / Radiance / Computer graphics / 3D computer graphics / Software


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Company

Acceleration Geometry Group 1 Material 1 Geometry Group / OptiX / NVIDIA / GPU / /

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Facility

Design Garage / NVIDIA Design Garage NVIDIA Design Garage / In Design Garage / /

IndustryTerm

purpose solutions / metal / execution hardware / compiler infrastructure / cumulative product / metal sphere / traversal algorithm / particular client application’s algorithm / example ray tracing applications / printing / collision detection systems / ray tracing algorithms / system hardware / execution mechanisms / graphics hardware / classical rendering systems / final solution / geometry processing / machinery / interactive ray tracing systems / post processing / rasterization-based algorithms / automotive paint / rendering and nonrendering algorithms / metal ball / serialization hardware / graphics systems / hybrid rasterization/ray-tracing applications / individual processing elements / real-time ray tracing systems / real-time rendering algorithm / metal hit programs / /

Person

Purpose Ray Tracing Engine Steven / /

Position

driver / general / low level / execution model for available system hardware / rt / scheduler / General / /

Product

Application Binary Interface / /

ProgrammingLanguage

C / C++ / /

PublishedMedium

Computer Graphics / /

Technology

alpha / traversal algorithm / object-oriented programming / virtual machine / ISPM algorithm / Load balancing / artificial intelligence / ray tracing algorithms / API / accelerator board / cloning / tracing-based algorithms / real-time rendering algorithm / rasterization-based algorithms / just-in-time compiler / /

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