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Company Acceleration Geometry Group 1 Material 1 Geometry Group / OptiX / NVIDIA / GPU / / / Facility Design Garage / NVIDIA Design Garage NVIDIA Design Garage / In Design Garage / / IndustryTerm purpose solutions / metal / execution hardware / compiler infrastructure / cumulative product / metal sphere / traversal algorithm / particular client application’s algorithm / example ray tracing applications / printing / collision detection systems / ray tracing algorithms / system hardware / execution mechanisms / graphics hardware / classical rendering systems / final solution / geometry processing / machinery / interactive ray tracing systems / post processing / rasterization-based algorithms / automotive paint / rendering and nonrendering algorithms / metal ball / serialization hardware / graphics systems / hybrid rasterization/ray-tracing applications / individual processing elements / real-time ray tracing systems / real-time rendering algorithm / metal hit programs / / Person Purpose Ray Tracing Engine Steven / / Position driver / general / low level / execution model for available system hardware / rt / scheduler / General / / Product Application Binary Interface / / ProgrammingLanguage C / C++ / / PublishedMedium Computer Graphics / / Technology alpha / traversal algorithm / object-oriented programming / virtual machine / ISPM algorithm / Load balancing / artificial intelligence / ray tracing algorithms / API / accelerator board / cloning / tracing-based algorithms / real-time rendering algorithm / rasterization-based algorithms / just-in-time compiler / /
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