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Data compression / Computing / Television technology / Color space / S3 Texture Compression / PVRTC / Ericsson Texture Compression / Color depth / Color Cell Compression / Texture compression / Computer graphics / Image processing


Graphics Hardware[removed]M. Meissner, B.- O. Schneider (Editors)
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Document Date: 2006-07-14 05:48:09


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File Size: 3,86 MB

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City

Rate Block / L. A. / /

Company

Kodak / Lena Lorikeet Avg / Ericsson / ACM Press / J OYCE S. A. / /

IndustryTerm

texture compression algorithms / peak energy / search method takes / color search space / search space / exhaustive search / costly exhaustive search / /

Organization

Swedish Foundation for Strategic Research / Lund University / US Federal Reserve / Eurographics Association / /

Person

Eric Fausett / Kevin Harris / /

Position

ANDIN D. J. / wb / /

PublishedMedium

Computer Graphics / Game Developer Magazine / ACM Transactions on Graphics / IEEE Transactions on Communications / /

Technology

alpha / texture compression algorithms / laptop computer / Mobile Phones / Caching / frequency modulation / image compression / random access / mobile devices / /

URL

www.gamedevelopers.com / www.gametutorials.com / /

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