Back to Results
First PageMeta Content
Visual arts / Visual effects / Imaging / Computer facial animation / Face recognition / Facial motion capture / Motion capture / Rendering / Facial recognition system / Computer animation / 3D computer graphics / Computer graphics


COMPUTER ANIMATION AND VIRTUAL WORLDS Comp. Anim. Virtual Worlds 2011; 22:159–167 Published online 12 April 2011 in Wiley Online Library (wileyonlinelibrary.com). DOI: cav.404 SPECIAL ISSUE PAPER
Add to Reading List

Document Date: 2011-11-09 12:42:51


Open Document

File Size: 2,77 MB

Share Result on Facebook

City

Austin / Palo Alto / Taipei / New York / Next Media Animation / Chapel Hill / /

Company

John Wiley & Sons Ltd. / ANIMATION AND VIRTUAL WORLDS Comp / Next Media Animation Ltd. / GPU / Consulting Psychologists Press / Intel Corporation / Autodesk / NVIDIA / Microsoft / /

Country

Taiwan / United States / /

/

Facility

University of Sheffield / National Tsing Hua University / National Taiwan Normal University / National Taiwan University / Stanford University / University of Southern California Institute / National Tsing-Hua University / USC’s Institute / University of North Carolina / University of Southern California / Wiley Online Library / Taiwan Institute of Creative Technologies / Institute of Creative Technologies / /

/

IndustryTerm

dot products / k-means clustering algorithm / data processing time / real-time rendering / feasible solution / Online Library / applications using multicore processors / facial capture systems / real-time rendering applications / /

Movie

The Matrix Reloaded / /

MusicGroup

B.C. / /

Organization

University of North Carolina / UC Berkeley / National Taiwan Normal University / Taiwan Department of Computer Science / National Tsing-Hua University / University of Southern California Institute for Creative Technologies / ACM SIGGRAPH Executive Committee / National Taiwan University / USA Department of Computer Science / University of Sheffield / University of Southern California / Stanford University / Taiwan Institute of Creative Technologies / DECWestern Research Lab / USA Department of Computer Science and Information Engineering / Facial Movement / USC’s Institute for Creative Technologies / /

Person

Sanchez M. Techniques / Jimmy Lai / Cassian Cheung / Lance Williams / Chun Ma / Preston Blair / Chun-Fa Chang / Hung Chuang / Yun Liu / Ting-Chieh Lin / Chuan-Chang Wang / Paul Debevec / /

Position

digital artist / experienced digital artist / actor / photorealistic digital actor / motion capture actor / research associate / digital actor / associate director of graphics research / professor / assistant professor / associate professor / /

ProvinceOrState

Texas / Southern California / British Columbia / North Carolina / California / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Region

Southern California / /

SportsLeague

Stanford University / /

Technology

retargeting algorithm / applications using multicore processors / cloning / cav / k-means clustering algorithm / http / 3D Graphics / animation / /

URL

www.garycmartin.com/mouth_shapes.html / /

SocialTag