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OpenGL / Shading / Visual effects / Shader / Displacement mapping / Tessellation / GLSL / Vertex / Rendering / Computer graphics / 3D computer graphics / Computing


Rendering Leaves Using Hardware Tessellation Jo Skjermo Department of Computer and Information Science, NTNU Abstract This paper presents early work on a new approach for level of detail (LOD) rendering of
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Document Date: 2010-09-29 05:00:20


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File Size: 470,56 KB

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tree modelling software / computer graphics hardware / /

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Rendering Leaves Using Hardware Tessellation Jo Skjermo Department of Computer and Information Science / /

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Jo Skjermo / /

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alpha / Animation / /

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