| Document Date: 2013-11-15 11:04:46 Open Document File Size: 454,79 KBShare Result on Facebook
City New York / / Company Case / Infinite Mario Bros / / Country United States / / Currency USD / / Facility University of Edinburgh / E. Plaza / / IndustryTerm generation algorithm / component-aware post-processing / post-processing step / compatibility algorithm / mixed-initiative level design tool / level generation systems / post-processing steps / playable systems / iterative algorithm / post-processing customizations / occupancy-regulated extension algorithm / domain-specific post-processing / chunk extraction algorithm / geometry assembly algorithm / dynamic difficulty adjustment algorithm / mixed-initiative tool / basic algorithm / excellent tool / mixed-initiative design tool / selection algorithm / post-processing procedure / generative algorithm / domain-specific post-processing techniques / extension algorithm / post-processing algorithm / procedural content generation algorithm / post-processing algorithms / post-processing / chunk selection algorithm / final post-processing step / template/algorithms / involved post-processing / / Organization Computational Intelligence / Second Artificial Intelligence / University of Edinburgh / Fifth Artificial Intelligence / / Person Peter Mawhorter / / Position human game designer / human level designer / player / human designer / designer / / ProvinceOrState Oregon / / Technology selection algorithm / compatibility algorithm / filtering algorithm / generative algorithm / post-processing algorithm / chunk extraction algorithm / chunk selection algorithm / dynamic difficulty adjustment algorithm / occupancy-regulated extension algorithm / geometry assembly algorithm / procedural content generation algorithm / artificial intelligence / generation algorithm / ORE algorithm / Spelunky use algorithms / post-processing algorithms / 5 template/algorithms / The filtering algorithm / learning-based algorithm / extension algorithm / basic algorithm / / URL http /
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