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Software / Texture synthesis / Texture mapping / Mesh parameterization / Procedural texture / Rendering / OpenGL / Least squares conformal map / Texture / 3D computer graphics / Computer graphics / Computing


A Framework for Coherent Texturing in Surgical Simulators Rupert Paget, Matthias Harders, and G´abor Sz´ekely Swiss Federal Institute of Technology Computer Vision Lab ETH Zentrum, CH-8092 Z¨
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Document Date: 2009-01-20 18:07:01


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File Size: 369,11 KB

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City

Pixel / /

Company

K. HormannF N. A. / Microsoft / /

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Facility

Swiss Federal Institute of Technology Computer Vision Lab ETH Zentrum / /

IndustryTerm

texture synthesis algorithms / mesh smoothing algorithm / multi-scale texture synthesis algorithm / /

Organization

Swiss National Science Foundation / Swiss Federal Institute of Technology Computer Vision Lab ETH Zentrum / /

Person

Andrew Nealen / Alla Sheffer / Dani Lischinski / Gabriele Gorla / Baining Guo / Marc Alexa / Matthias Harders / Adam Finkelstein / Greg Turk / Lin Liang / Kun Zhou / Olga Sorkine / Heung-Yeung Shum / Lexing Ying / Fabrice Neyret / Ying-Qing Xu / Luiz Velho / Sebastian Magda / Hugues Hoppe / Cyril Soler / Rony Goldenthal / Jingdan Zhang / Emil Praun / Marc Levoy / Denis Zorin / David Kriegman / Henning Biermann / Victoria Interrante / Alexis Angelidis / Ce Liu / Guillermo Sapiro / Daniel Cohen-Or / Marie-Paule Cani / Aaron Hertzmann / Li-Yi Wei / /

Position

straight forward / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

alpha / multi-scale texture synthesis algorithm / Virtual Reality / Currently existing texture synthesis algorithms / one algorithm / neurosurgery / 3D graphics / simulation / Image Processing / mesh smoothing algorithm / /

SocialTag