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Texture mapping / Vertex / Rendering / 3D modeling / Displacement mapping / Mipmap / Procedural texture / OpenGL / Autodesk 3ds Max / Computer graphics / 3D computer graphics / Polygon mesh


Document Date: 2005-10-14 12:30:49


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File Size: 1,84 MB

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City

Etienne / /

Company

Bajaj / M and S / ACM Press / Beni A.A.A.S. / /

Country

France / Italy / /

/

Facility

Carnegie Mellon University / Stanford University / Purdue University / /

IndustryTerm

energy function optimization / bump mapping hardware / surface simplification algorithms / post-processing phase / simplification technology / possible interactive visualization applications / Color-preserving solution / photorealistic rendering systems / post-processing action / /

Organization

Italian National Research Council / Stanford University / Carnegie Mellon University / Univ. of Hannover / Purdue University / Eurographics Association / /

Person

John McDonald / Guy Godin / Addison Wesley / Paul S. Heckbert / Mark Peercy / John Airey / William J. Schroeder / Werner Stuetzle / Tom Duchamp / Geometric Modeling / Marc Rioux / Brian Cabral / Kent Musgrave / Ken Perlin / William E. Lorensen / David Ebert / Hugues Hoppe / Marc Soucy / Tony DeRose / Jonathan A. Zarge / Wolfgang Niem / /

Position

editor / Prime Minister / point pM / representative / corresponding point pM / /

Product

tnt / /

PublishedMedium

Computer Graphics / /

SportsLeague

Stanford University / /

Technology

laser / 1 INTRODUCTION Mesh simplification technology / simulation / Display algorithms / surface simplification algorithms / CAD / /

URL

http /

SocialTag