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Computing / Physics / Computer graphics / Collision detection / 3D computer graphics / Sweep and prune / Physics engine / Dynamical simulation / Octree / Computational physics / Video game development / Software development


Real-Time Physics Simulation Alan Hazelden http://www.draknek.org/ Who am I?
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Document Date: 2010-03-16 20:17:20


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File Size: 1,03 MB

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