| Document Date: 2014-01-14 13:04:20 Open Document File Size: 4,13 MBShare Result on Facebook
City New York / Grenoble / / Company NVIDIA / GPU / Donnelly / Charles River Media Inc / CRC Press / / Country France / United States / / / IndustryTerm alias-free shadow algorithm / similar solution / silhouette recovery algorithm / shadow volume algorithm / real time performance / ray-tracing solutions / fragment processing / hybrid ray-tracing solutions / z-buffer algorithms / reference solution / short-range search / shadow mapping algorithm / hybrid shadow rendering algorithm / shadow query algorithm / ray-traced shadows solution / / Organization Eurographics Association / / Person Tan / Pascal Lecocq / Jean-Eudes Marvie / Martin / Pascal Gautron / C OOL / / Position axis representative / Shadow Algorithms Data Miner / / ProvinceOrState New York / / PublishedMedium ACM Transactions on Graphics / Computer Graphics / / Technology Alpha / shadow query algorithm / shadow volume algorithm / shadow mapping algorithm / alias-free shadow algorithm / Virtual reality / 3D Graphics / silhouette recovery algorithm / irregular z-buffer algorithms / hybrid shadow rendering algorithm / /
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