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Irregular Z-buffer / Shadow mapping / Shadow volume / Spatial anti-aliasing / Rendering / Rasterisation / Texture mapping / Ray tracing / Pixel / Computer graphics / 3D computer graphics / Imaging


To appear in ACM i3DSub-Pixel Shadow Mapping Pascal Lecocq ∗ Technicolor
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Document Date: 2014-01-14 13:04:20


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City

New York / Grenoble / /

Company

NVIDIA / GPU / Donnelly / Charles River Media Inc / CRC Press / /

Country

France / United States / /

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IndustryTerm

alias-free shadow algorithm / similar solution / silhouette recovery algorithm / shadow volume algorithm / real time performance / ray-tracing solutions / fragment processing / hybrid ray-tracing solutions / z-buffer algorithms / reference solution / short-range search / shadow mapping algorithm / hybrid shadow rendering algorithm / shadow query algorithm / ray-traced shadows solution / /

Organization

Eurographics Association / /

Person

Tan / Pascal Lecocq / Jean-Eudes Marvie / Martin / Pascal Gautron / C OOL / /

Position

axis representative / Shadow Algorithms Data Miner / /

ProvinceOrState

New York / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

Alpha / shadow query algorithm / shadow volume algorithm / shadow mapping algorithm / alias-free shadow algorithm / Virtual reality / 3D Graphics / silhouette recovery algorithm / irregular z-buffer algorithms / hybrid shadow rendering algorithm / /

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