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Shading / GPGPU / Programming paradigms / Graphics hardware / Shader / Rendering / SIMD / Graphics processing unit / Task parallelism / Computing / Parallel computing / Computer graphics


Beyond Programmable Shading Course ACM SIGGRAPH 2010 Parallel Programming for Graphics Aaron Lefohn Advanced Rendering Technology (ART)
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Document Date: 2010-08-02 12:40:34


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GPU / Intel / Vertex / Rasterization Pixel Shading Output Merging Pipeline Flow Hardware Resources / Bad Company / /

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task systems / real-time graphics products / /

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