Real Time rendering

Results: 109



#Item
1Real-Time Skin Rendering on Graphics Hardware Pedro V. Sander* David Gosselin†  Jason L. Mitchell‡

Real-Time Skin Rendering on Graphics Hardware Pedro V. Sander* David Gosselin† Jason L. Mitchell‡

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Source URL: developer.amd.com

Language: English - Date: 2013-10-25 00:25:52
    2We started pursuing Physically Based Shading during Black Ops, details of which I presented at SIGGRAPH 2011, as part of the “Advances in Real-Time Rendering” course. Here I’ll present a brief summary of the import

    We started pursuing Physically Based Shading during Black Ops, details of which I presented at SIGGRAPH 2011, as part of the “Advances in Real-Time Rendering” course. Here I’ll present a brief summary of the import

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    Source URL: blog.selfshadow.com

    Language: English - Date: 2018-08-06 00:34:52
      3Real-time Rendering of Aerodynamic Sound using Sound Textures based on Computational Fluid Dynamics Yoshinori Dobashi† Tsuyoshi Yamamoto† Tomoyuki Nishita‡ †

      Real-time Rendering of Aerodynamic Sound using Sound Textures based on Computational Fluid Dynamics Yoshinori Dobashi† Tsuyoshi Yamamoto† Tomoyuki Nishita‡ †

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      Source URL: nis-ei.eng.hokudai.ac.jp

      - Date: 2003-08-03 00:58:35
        4Intersecting Lights with Pixels Reasoning about Forward and Deferred Rendering Overview   Real-time rendering with “many” lights

        Intersecting Lights with Pixels Reasoning about Forward and Deferred Rendering Overview  Real-time rendering with “many” lights

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        Source URL: bps12.idav.ucdavis.edu

        - Date: 2012-08-07 14:09:08
          51  2 To set the stage, first I want to mention a few ways that virtual reality rendering differs from the more familiar kind of GPU rendering that real-time 3D apps and

          1 2 To set the stage, first I want to mention a few ways that virtual reality rendering differs from the more familiar kind of GPU rendering that real-time 3D apps and

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          Source URL: developer.download.nvidia.com

          - Date: 2016-04-01 14:33:33
            6SIGRADGeometry Independent Surface Light Fields for Real Time Rendering of Precomputed Global Illumination E. Miandji†1 and J. Kronander1 1 Linkoping

            SIGRADGeometry Independent Surface Light Fields for Real Time Rendering of Precomputed Global Illumination E. Miandji†1 and J. Kronander1 1 Linkoping

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            Source URL: vcl.itn.liu.se

            - Date: 2011-11-08 11:05:42
              7Proceedings of the 18th International Conference on Computer Games, pp, Louisville, Kentucky, USA, Real-time Rendering of Burning Solid Objects in Video Games Dhanyu Amarasinghe Ian Parberry

              Proceedings of the 18th International Conference on Computer Games, pp, Louisville, Kentucky, USA, Real-time Rendering of Burning Solid Objects in Video Games Dhanyu Amarasinghe Ian Parberry

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              Source URL: larc.unt.edu

              - Date: 2013-08-05 13:59:26
                8Proceedings of the 18th International Conference on Computer Games, pp, Louisville, Kentucky, USA, Real-time Rendering of Melting Objects in Video Games Dhanyu Amarasinghe Ian Parberry

                Proceedings of the 18th International Conference on Computer Games, pp, Louisville, Kentucky, USA, Real-time Rendering of Melting Objects in Video Games Dhanyu Amarasinghe Ian Parberry

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                Source URL: larc.unt.edu

                - Date: 2013-08-05 13:59:21
                  9Invited presentation 4th EG Workshop on Rendering, Paris, June 1993, pRealism in Real Time? Frederik W. Jansen, Delft University of Technology* Alan Chalmers, University of Bristol** Abstract

                  Invited presentation 4th EG Workshop on Rendering, Paris, June 1993, pRealism in Real Time? Frederik W. Jansen, Delft University of Technology* Alan Chalmers, University of Bristol** Abstract

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                  Source URL: www.cg.its.tudelft.nl

                  Language: English - Date: 2007-08-03 10:13:58
                  10Real-Time Rendering of Planets with Atmospheres Tobias Schafhitzel Martin Falk  Thomas Ertl

                  Real-Time Rendering of Planets with Atmospheres Tobias Schafhitzel Martin Falk Thomas Ertl

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                  Source URL: www.vis.uni-stuttgart.de

                  Language: English - Date: 2008-10-24 04:34:21