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Date: 2015-09-03 19:44:00OpenGL GPGPU Virtual reality Shading Shader Graphics libraries OpenGL Shading Language Shading language Compute kernel ARB assembly language Spatial anti-aliasing Graphics processing unit | Pacific Graphics 2015 N. J. Mitra, J. Stam, and K. Xu (Guest Editors) Volume), Number 7Add to Reading ListSource URL: www.connellybarnes.comDownload Document from Source WebsiteFile Size: 2,19 MBShare Document on Facebook |