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Embedded Linux / Smartphones / Texture atlas / Android / Game engine / Texture mapping / OpenGL / Software / Video game development / Computing


Learning Libgdx Game Development Andreas Oehlke Chapter No. 4 "Gathering Resources"
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San Francisco / /

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Managing Music / Packt Publishing / Google / /

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Bankruptcy / /

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library Libgdx / /

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particle systems / software design / interpolation algorithms / project setup tool / electronics / graphics processor / accelerometer hardware / web development / /

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Sound Effects / /

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Canyon Bunny Android / Canyon Bunny / /

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Unix / Mac OS X / Linux / Android / Microsoft Windows / Cross-platform / /

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Learning Libgdx Game Development Andreas Oehlke Chapter / Book Covers Chapter / /

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Sascha Björn Bolz / Dennis / Michael / Sigrid / /

Position

author / professional software engineer and a computer scientist / audio manager / consultant / player / software engineer / /

Product

OpenGL / /

ProgrammingLanguage

Java / C / C++ / /

ProvinceOrState

California / /

Technology

XML / interpolation algorithms / graphics processor / Java / Linux / Unix / API / smartphones / http / Android / html / GUI / mobile devices / /

URL

www.packtpub.com/learning-libgdx-game-development/book / http /

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