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Computer graphics / Computer science / Computing / 3D computer graphics / Video game development / 3D rendering / Graphics hardware / Collision detection / Texture mapping / Bounding volume / Direct3D / Rasterisation
Date: 2011-02-14 03:23:59
Computer graphics
Computer science
Computing
3D computer graphics
Video game development
3D rendering
Graphics hardware
Collision detection
Texture mapping
Bounding volume
Direct3D
Rasterisation

INTERACTIVE GPU-BASED COLLISION DETECTION Joachim Georgii Jens Krüger Rüdiger Westermann

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Source URL: wwwcg.in.tum.de

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