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Computer graphics / Hidden surface determination / Binary space partitioning / Space partitioning / Dual polygon / Vertex / Complex polygon / Z-buffering / Texture mapping / 3D computer graphics / Geometry / Polygons


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Document Date: 2011-08-09 00:52:47


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City

DICE / /

Company

Vertex / Silicon Graphics / Cloop Systems / /

Country

Sweden / /

Currency

pence / /

IndustryTerm

entertainment products / static solution / energy transference / energy level / balanced solution / possible solution / given hardware / pre processing time / unsent energy / radiosity algorithm / Pre-processing / energy / /

Person

Thomas H. Leiserson / Andreas Brinck / Erik Olofsson / Samuel Ranta-Eskola / John Carmack / Kenneth E. Faster / John Romero / /

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Position

author / map designer / Unknown Author / Basic Math FAQ] / Painter / fellow game programmer / player / Acknowledgments The author / /

ProgrammingLanguage

C++ / /

Technology

good algorithm / radiosity algorithm / artificial intelligence / BSP-tree algorithm / Real Time 3D Rendering Samuel Ranta-Eskola Information Technology / The BSP algorithm / 3 The BSP algorithm / BSP algorithm / The algorithm / Simulation / /

URL

http /

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