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Quake / Linux games / Windows games / First-person shooters / Multiplayer online games / Quake III Arena / Video game bot / Deathmatch / Id Software / Software / Digital media / Application software


Document Date: 2004-07-26 09:28:24


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City

Delft the / Mesquite / /

Company

Valve Software / /

Event

Natural Disaster / /

Facility

Quake III Arena / University of Technology / /

IndustryTerm

neural network / path finding solution / /

Organization

University of Technology / /

Person

Edward van Bilderbeek / William van der Sterren / L.J.M. Rothkrantz / Ronald Kroon / Karin de Boer / Miklos de Rijk / /

Position

artificial player / supervisor / artificial player for the computer game Quake III Arena / Team leader / human player / player / intelligent artificial player / /

ProvinceOrState

Texas / /

Technology

14 3.7 Genetic algorithms / simulation / neural network / artificial intelligence / Finite state machine / Fuzzy logic / /

SocialTag