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Combinatorial optimization / Pathfinding / Mathematics / Graph theory / Game artificial intelligence / Artificial intelligence / A* search algorithm


Document Date: 2011-05-24 19:33:36


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City

Swamps / Grid / /

Company

Fukunaga A. S. / Intel / /

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Facility

library Hierarchical Open Graph / /

IndustryTerm

search-space symmetry / shows average search time speedups / search time speedup / search times / hierarchical search / search performance / search time performance / heuristic search / well known sub-optimal pathfinding algorithm / online node pruning strategy / search space reduction algorithms / a*-based search / performance sensitive applications / search strategy / conceptual device / online neighbour pruning / iterative deepening algorithm / offline pre-processing / search space / agent-centered search / macro operator / search algorithms / hierarchical pathfinding algorithms / /

MarketIndex

set 300 / Dragon Age / set 120 / /

OperatingSystem

OSX / /

Organization

ICT Centre of Excellence / Australian Government / Canadian AI / Association for the Advancement / Australian Research Council / Australian National University / Department of Broadband / Communications and the Digital Economy / /

Person

Adi Botea / Philip Kilby / Nathan Sturtevant / Patrik Haslum / Alban Grastien / /

Technology

RAM / Broadband / artificial intelligence / search algorithms / 2 Duo processor / Swamps algorithm / search space reduction algorithms / http / classical A* algorithm / iterative deepening algorithm / HPA* algorithm / hierarchical pathfinding algorithms / two algorithms / /

URL

http /

SocialTag