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Software / Markov models / Virtual reality / Gesture recognition / Surface computing / Gesture / Accelerometer / Speech recognition / Hidden Markov model / Human–computer interaction / User interface techniques / Computing


Document Date: 2008-10-01 11:13:14


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City

D. Accelerometer / Bonn / London / /

Company

Nintendo Wiimote Wireless / AiLive Inc. / Analog Devices / ACM Press / Nintendo / /

Country

Germany / /

Currency

USD / /

Facility

Square Circle Roll Z Tennis Gesture Figure / University of Oldenburg ÀUVWQDPH ODVWQDPH#XQL ROGHQburJ GH OFFIS Institute / University of California Press / /

IndustryTerm

input device / accelerometer technology / consumer hardware / k-mean algorithm / Wireless Technology / /

OperatingSystem

GNU/Linux / /

Organization

University of Oldenburg ÀUVWQDPH ODVWQDPH#XQL ROGHQburJ GH OFFIS Institute for Information Technology ÀUVWQDPH ODVWQDPH#RfÀV GH ABSTRACT In / University of California Press / /

Person

Thomas Schl / Classi / /

Position

Author / accelerometer-based controller / Model / Wii Controller / controller / /

ProgrammingLanguage

XML / Java / /

Technology

Speech Recognition / gesture recognition system / Java / k-mean algorithm / Linux / Information Technology / Baum-Welch algorithm / Interface Device / accelerometer technology / Gesture Recognition / Bluetooth / /

URL

http /

SocialTag