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Learning human-like Movement Behavior for Computer Games Christian Thurau Applied Computer Science Bielefeld University P.O.Box, 33502 Bielefeld, Germany
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Document Date: 2010-09-13 13:56:28


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File Size: 362,41 KB

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City

Bielefeld / /

Company

Elseviers Science Publishers B.V. / Artificial Neural Networks / Neural Networks / MIT Press / /

Country

Germany / /

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IndustryTerm

Online Role Playing Games / gas network / shortest path algorithm / ant-algorithms / Internet give access / improved k-means algorithm / /

MarketIndex

Set 10 / Set 15 / Set 20 / /

Organization

MIT / /

Position

specific player / human player / scientist / player / observed human player / human and artificial player / /

PublishedMedium

IEEE Spectrum / /

SportsEvent

Multiplayer Online Role Playing Games / /

Technology

network protocol / Gas algorithm / machine learning / simulation / artificial intelligence / shortest path algorithm / improved k-means algorithm / /

SocialTag