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Mathematics / Triangulation / Polygon mesh / Virtual reality / Graph theory / Triangle mesh / Triangle strip / Vertex / Topology / 3D computer graphics / Geometry / Mesh generation


Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes Andrei Khodakovsky Department of Computer Science, Caltech [removed] and
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Document Date: 2006-06-13 11:28:00


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File Size: 624,34 KB

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Vertex / /

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IndustryTerm

compression algorithm / traversal algorithm / surface compression algorithms / /

Organization

Mathieu Desbrun Department of Computer Science / Peter Schr¨oder Department of Computer Science / 2-Manifold Polygon Meshes Andrei Khodakovsky Department of Computer Science / /

Person

Peter Schr¨oder / Mathieu Desbrun / Pierre Alliez / /

Position

King / /

Technology

traversal algorithm / EdgeBreaker algorithm / FaceFixer algorithm / surface compression algorithms / encoding algorithm / compression algorithm / Compression Algorithms / /

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