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Imaging / Shading / Vertex / Rasterisation / Shader / Tessellation / Polygon mesh / Polygonal modeling / 3D computer graphics / Computer graphics / Virtual reality


Hardware-Determined Feature Edges Morgan McGuire and John F. Hughes* Brown University a.
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Document Date: 2004-05-13 18:10:48


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File Size: 511,58 KB

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City

Annecy / New Orleans / Austin / /

Company

Adobe / GPU / NVIDIA nForce IGP TwinBank / NVIDIA Corporation / R. Hardware / Vertex / Programmable Graphics Hardware / using only the GPU / /

Country

France / /

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Facility

GPU pipeline / John F. Hughes* Brown University / /

IndustryTerm

thick-linedrawing algorithm / linear time pre-processing step / feature-edge detection algorithm / straw-man algorithm / pixel-processing / real-time applications / graphics processing / dot product / smooth-silhouette algorithm / thick line rendering algorithm / realistic fur algorithm / non-photorealistic rendering algorithms / pixel processor / pre-processing step / contour rendering algorithm / purpose processor / fragment processor / software implementation works / thin-line algorithm / graphics processor / software simulator / straightforward solution / contour determination algorithm / /

Organization

Brown University / Brown Univ. / US Federal Reserve / Stanford / /

Person

John F. Hughes / Shading / VAN EMMERIK / Wolfgang Engel / Seuss / Determined Feature Edges Morgan McGuire / Saito / Simon Green / Jed E. Lengyel / DREW CARD / JASON L. MITCHELL / Suggestive Contours / Wordware / Takahashi / Tomer Moscovich / /

Position

editor / programmer / /

Product

GeForceFX 5900 Ultra / /

ProvinceOrState

Alberta / Louisiana / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / The Definitive Guide / /

Technology

alpha / thick line rendering algorithm / vertex processor / randomized algorithm / F. C. Shadow Algorithms / API / non-photorealistic rendering algorithms / fragment processor / smooth-silhouette algorithm / pixel processor / purpose processor / random access / contour rendering algorithm / main processor / contour determination algorithm / graphics processor / straw-man algorithm / thin-line algorithm / 3D Graphics / animation / detection algorithm / real-time / realistic fur algorithm / thick-linedrawing algorithm / CAD / using a randomized algorithm / /

URL

http /

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