Back to Results
First PageMeta Content
Polygon mesh / Polygonal modeling / Triangle / Vertex / 3D computer graphics / Geometry / 3D modeling


Real-time Rendering of Burning Solid Objects in Video Games Dhanyu Amarasinghe and Ian Parberry Technical Report LARCLaboratory for Recreational Computing Department of Computer Science & Engineering University
Add to Reading List

Document Date: 2012-05-22 16:54:39


Open Document

File Size: 1,78 MB

Share Result on Facebook

City

New York / /

Company

ABC / Keywords Hardware / NVidia / GPU / Vertex / ACM Press / Intel / /

Country

United States / /

Currency

pence / /

/

Event

Man-Made Disaster / /

Facility

Texas A&M University / Ian Parberry Technical Report LARC-2012-01 Laboratory / Engineering University of North / Engineering University of North Texas Denton / /

IndustryTerm

metal / internal chemical reactions / graphics hardware / game applications / interior chemical reactions / toy satellite / rubber / offline applications / less expensive solution / modest hardware / /

Organization

University of North Texas / Computer Science & Engineering University of North Texas Denton / Texas A&M University / Recreational Computing Department of Computer Science / Video Games Dhanyu Amarasinghe and Ian Parberry Technical Report LARC-2012-01 Laboratory / Computer Science & Engineering University / /

Person

Ian Parberry / John Platt / Qualified Triangles / D. Deforming Triangles / Demetri Terzopoulost / E. B. Tadmor / Rob Phillips / /

Position

designer / game player / player / /

ProvinceOrState

British Columbia / New York / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / the Computer Graphics / /

Region

North Texas / /

Technology

2.26GHz processor / LOD algorithm / simulation / animation / /

SocialTag