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Polygon mesh / Visual arts / Tessellation / Vertex / 3D modeling / Level of detail / Polyhedron / Randomized algorithm / Triangle strip / 3D computer graphics / Geometry / Computing


Concepts and Algorithms for Polygonal Simplification Jonathan D. Cohen Department of Computer Science, The Johns Hopkins University 1. INTRODUCTION 1.1 Motivation
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Document Date: 2000-11-14 11:05:31


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File Size: 1,19 MB

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Vertex / General Dynamics / Goodrich / /

Facility

Johns Hopkins University / /

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simplification algorithm / graphics applications / recursive loop splitting algorithm / progressive transmission applications / graphics hardware / simplification systems / polynomial-time algorithm / 3D graphics hardware systems / nearoptimal solutions / laser range-scanning device / simplification algorithms / compression algorithms / polynomial-time deterministic algorithm / acquired using a laser range-scanning device / /

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The Johns Hopkins University / Polygonal Simplification Jonathan D. Cohen Department of Computer Science / UNC Department of Computer Science / Stanford / /

Person

Jonathan D. Cohen / Mitchell / Schroeder / Suri / Turk / /

Technology

laser / randomized algorithm / simplification algorithms / simplification algorithm / virtual reality / compression algorithms / polynomial-time algorithm / recursive loop splitting algorithm / 3D graphics / polynomial-time deterministic algorithm / CAD / /

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