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Optics / 3D modeling / Vertex / Polygonal modeling / Polygon mesh / Computer graphics / Level of detail / Computer animation / Rendering / 3D computer graphics / Imaging / Computing


Real-time Rendering of Melting Objects in Video Games Dhanyu Amarasinghe and Ian Parberry Technical Report LARCLaboratory for Recreational Computing Department of Computer Science & Engineering University of Nor
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Document Date: 2013-03-06 10:33:01


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File Size: 2,27 MB

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New York / /

Company

Keywords Hardware / NVidia / GPU / Vertex / ACM Press / Intel / /

Country

United States / /

Currency

pence / /

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Event

Man-Made Disaster / /

Facility

Texas A&M University / Engineering University of North / Ian Parberry Technical Report LARC-2013-01 Laboratory / Wiley Online Library / Engineering University of North Texas Denton / /

IndustryTerm

chemical reactions / internal chemical reactions / graphics hardware / Online Library / toy satellite / rubber / offline applications / gas simulation using grid-based techniques / non-isotropic media / modest hardware / /

NaturalFeature

Base Point Vertices fall / /

Organization

University of North Texas / Univ. of North Texas / Computer Science & Engineering University of North Texas Denton / Texas A&M University / Recreational Computing Department of Computer Science / Video Games Dhanyu Amarasinghe and Ian Parberry Technical Report LARC-2013-01 Laboratory / Laboratory for Recreational Computing / Computer Science & Engineering University / Eurographics Association / /

Person

Ian Parberry / R. Van Horn III / Turk / /

Position

designer / game player / /

ProvinceOrState

Texas / New York / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / the Computer Graphics / /

Region

North Texas / /

Technology

Our algorithm / 2.26GHz processor / fluid dynamics / http / heat transfer / simulation / animation / /

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