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Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp, EUROSIS, Troy, NY, FAST, BELIEVABLE REAL-TIME RENDERING OF BURNING LOW-POLYGON OBJECTS IN VIDEO GAMES D
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Document Date: 2011-09-22 17:20:53


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File Size: 1,93 MB

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The Princeton Review / GPU / Facebook / KEYWORDS Hardware / NVIDIA / Intel / /

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North America / /

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University of Queensland / University of Warwick / University of North Texas / Engineering University of North Texas Denton / /

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real time rendering / real-time applications / fire web page / deformation algorithm / polygon deformation algorithm / graphics hardware / triangle subdivision algorithm / modest hardware / /

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AI / BELIEVABLE REAL-TIME RENDERING OF BURNING LOW-POLYGON OBJECTS IN VIDEO GAMES Dhanyu Amarasinghe and Ian Parberry Department of Computer Science / University of North Texas / Univ. of North Texas / Computer Science & Engineering University of North Texas Denton / Department of Computer Science and Engineering / Computational Intelligence / University of Queensland / Interim Department / University of Warwick / Society for the Advancement of the Science of Digital Games / Laboratory for Recreational Computing / /

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Ian Parberry / Vision / /

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Texas / Queensland / New York / /

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The Princeton Review / ACM Transactions on Graphics / Computer Graphics / /

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Core 2 / /

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North Texas / /

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2.26GHz processor / following algorithm / triangle subdivision algorithm / artificial intelligence / deformation algorithm / 3D Graphics / Simulation / animation / high-polygon deformation algorithm / /

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