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Triangulation / 3D modeling / Video game design / 3D computer graphics / Polygon / Planar graph / Simple polygon / Polygon mesh / Polygonal modeling / Geometry / Mathematics / Triangles


´ Quebec, ´ CCCG 2008, Montreal, August 13–15, 2008 Isometric Morphing of Triangular Meshes ∗
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Document Date: 2008-10-28 23:59:52


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City

Montreal / Ottawa / /

Country

United States / Canada / /

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Event

Diplomatic Relations / /

Facility

Smith College / Carleton University / /

IndustryTerm

exponential algorithm / energy minimization / local coordinate systems / mesh processing / polygon algorithm / /

Organization

National Research Council of Canada / Carleton University / Ottawa / Nuclear Regulatory Commission / Smith College / /

Person

Stefanie Wuhrer / Rourke Brunton / A. Brunton / Martin Kilian / /

Product

dihedral / /

ProvinceOrState

Quebec / Northampton / /

Technology

polygon algorithm / 2 Our algorithm / exponential algorithm / animation / proposed algorithm / /

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