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Game theory / Mathematics / Computer chess / Decision theory / Minimax / Alpha-beta pruning / Quiescence search / Expectiminimax tree / Heuristic function / Game artificial intelligence / Artificial intelligence / Search algorithms


Document Date: 2009-11-20 02:48:12


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City

San Francisco / /

Company

IBM / Baxter / David Silver University of Alberta Edmonton AB / /

Country

Australia / /

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Facility

Alan Blair University of NSW / Game Tree Search Joel Veness University of NSW / University of NSW Sydney / /

IndustryTerm

expectimax search / minimax search algorithm / tree search / generic alphabeta search algorithm / quiescence search / search-based player / exotic alpha-beta search enhancements / game tree search algorithms / game tree search / alpha-beta search enhancements / search bootstrapping / alpha-beta search / alpha-beta search tree / generalised quiescence search algorithm / stochastic game tree search / target search / hybrid algorithms / similar algorithm / search routine / search algorithms / minimax search value / generic alpha-beta search implementation / online play / completed αβ-search / online rating / inner loop computing / large search trees / minimax search / search value / deep search value / Internet Play We / deep search / large search tree / well known alpha-beta search enhancements / minimum search depth parameter / minimax search bootstrapping / subsequent search / game-tree search / quiescence search tree / search tree / heuristic search techniques / αβ-search algorithm / search space / alpha-beta based search algorithm / search results / αβ-search / minimax search variants / learning algorithm / search depth / learning algorithms / αβ-search routines / /

Organization

International Computer Chess Association / University of NSW Sydney / Game Tree Search Joel Veness University of NSW / ICT Centre of Excellence / Australian Government / David Silver University of Alberta Edmonton / University of NSW / Australian Research Council / Computational Intelligence / Internet Chess Club / Department of Broadband / Communications and the Digital Economy / Pattern Analysis and Machine Intelligence / /

Person

Meep / Morgan Kaufmann / William Uther / Blair / /

Position

rated player / reference player / chess player / checkers player / player / king / search-based player / seminal checkers player / representative / /

Product

Canada T6G2E8 / /

ProgrammingLanguage

K / /

ProvinceOrState

California / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / Machine Learning / /

Technology

alpha / αβ-search algorithm / TreeStrap algorithm / RAM / Broadband / search algorithms / Simplified search algorithms / 7 Algorithm / Machine Learning / Simulation-based search algorithms / alpha-beta based search algorithm / generic alphabeta search algorithm / learning algorithm / similar algorithm / TD-Leaf algorithm / learning algorithms / caching / 3 Algorithm / generalised quiescence search algorithm / second algorithm / game tree search algorithms / minimax search algorithm / /

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