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Regression analysis / Windows games / Massively multiplayer online role-playing games / Econometrics / Virtual economies / Video game / World of Warcraft / Target audience / Dependent and independent variables / Marketing


Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics Nick Yee1, Nicolas Ducheneaut1, Han-Tai Shiao2, Les Nelson1 1 Palo Alto Research Center
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Document Date: 2012-04-02 00:32:06


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File Size: 198,22 KB

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