Bidirectional texture function

Results: 8



#Item
1Fast Subsurface Scattering ^ (even real time) J.P. Lewis and George Borshukov

Fast Subsurface Scattering ^ (even real time) J.P. Lewis and George Borshukov

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Source URL: scribblethink.org

Language: English - Date: 2008-03-24 23:35:11
2Acquisition, Compression, and Synthesis of Bidirectional Texture Functions Melissa L. Koudelka Sebastian Magda

Acquisition, Compression, and Synthesis of Bidirectional Texture Functions Melissa L. Koudelka Sebastian Magda

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Source URL: www.macs.hw.ac.uk

Language: English - Date: 2003-09-11 06:46:55
3Synthesis and Rendering of 3D Textures Yacov Hel-Or Tom Malzbender  School of Computer Science

Synthesis and Rendering of 3D Textures Yacov Hel-Or Tom Malzbender School of Computer Science

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Source URL: www.macs.hw.ac.uk

Language: English - Date: 2003-09-11 06:46:47
4Comparison of Five 3D Surface Texture Synthesis Methods Junyu Dong and Mike Chantler1 Abstract - We present and compare five approaches for synthesizing and relighting real 3D surface textures. We adapted Efros’s textu

Comparison of Five 3D Surface Texture Synthesis Methods Junyu Dong and Mike Chantler1 Abstract - We present and compare five approaches for synthesizing and relighting real 3D surface textures. We adapted Efros’s textu

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Source URL: www.macs.hw.ac.uk

Language: English - Date: 2003-09-11 06:46:57
5Crafting Physically Motivated Shading Models for Game Development by Naty Hoffman In this section of the course notes, we discuss the design of shading models that are both physically based and appropriate for game devel

Crafting Physically Motivated Shading Models for Game Development by Naty Hoffman In this section of the course notes, we discuss the design of shading models that are both physically based and appropriate for game devel

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Source URL: renderwonk.com

Language: English - Date: 2010-09-01 06:12:06
6Acquisition, Compression, and Synthesis of Bidirectional Texture Functions Melissa L. Koudelka Sebastian Magda

Acquisition, Compression, and Synthesis of Bidirectional Texture Functions Melissa L. Koudelka Sebastian Magda

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Source URL: vision.ucsd.edu

Language: English - Date: 2003-09-10 21:11:03
7Homomorphic Factorization of BRDFs for High-Performance Rendering Michael McCool ♦ Anis Ahmad ♦ Jason Ang University of Waterloo  A 1418-triangle model rendered at real-time rates (over 100 fps at 800 × 600). From l

Homomorphic Factorization of BRDFs for High-Performance Rendering Michael McCool ♦ Anis Ahmad ♦ Jason Ang University of Waterloo A 1418-triangle model rendered at real-time rates (over 100 fps at 800 × 600). From l

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Source URL: www.jasonang.com

Language: English - Date: 2010-04-14 15:36:08
8Polynomial Texture Maps Tom Malzbender, Dan Gelb, Hans Wolters Hewlett-Packard Laboratories

Polynomial Texture Maps Tom Malzbender, Dan Gelb, Hans Wolters Hewlett-Packard Laboratories

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Source URL: www.hpl.hp.com

Language: English - Date: 2001-05-15 18:50:26