Quake II

Results: 10



#Item
1Quake II as a Robotic and Multi-Agent Platform Chris Brown, Peter Barnum, Dave Costello, George Ferguson, Bo Hu, Mike Van Wie The University of Rochester Computer Science Department Rochester, New YorkTechnical Re

Quake II as a Robotic and Multi-Agent Platform Chris Brown, Peter Barnum, Dave Costello, George Ferguson, Bo Hu, Mike Van Wie The University of Rochester Computer Science Department Rochester, New YorkTechnical Re

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Source URL: www.georgeferguson.com

Language: English - Date: 2013-05-13 13:35:12
    2Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem

    Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:42
    31  Neuro-Visual Control in the Quake II Environment Matt Parker and Bobby D. Bryant Member, IEEE  Abstract

    1 Neuro-Visual Control in the Quake II Environment Matt Parker and Bobby D. Bryant Member, IEEE Abstract

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    Source URL: www.cse.unr.edu

    Language: English - Date: 2012-06-19 18:20:36
      4Neuro-visual Control in the Quake II Game Engine Matt Parker and Bobby D. Bryant Abstract— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are train

      Neuro-visual Control in the Quake II Game Engine Matt Parker and Bobby D. Bryant Abstract— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are train

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      Source URL: www.cse.unr.edu

      Language: English - Date: 2012-06-18 19:31:11
        5Backpropagation without Human Supervision for Visual Control in Quake II Matt Parker and Bobby D. Bryant Abstract— Backpropagation and neuroevolution are used in a Lamarckian evolution process to train a neural network

        Backpropagation without Human Supervision for Visual Control in Quake II Matt Parker and Bobby D. Bryant Abstract— Backpropagation and neuroevolution are used in a Lamarckian evolution process to train a neural network

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        Source URL: www.cse.unr.edu

        Language: English - Date: 2012-06-18 19:31:11
          6Lamarckian Neuroevolution for Visual Control in the Quake II Environment Matt Parker and Bobby D. Bryant Abstract— A combination of backpropagation and neuroevolution is used to train a neural network visual controller

          Lamarckian Neuroevolution for Visual Control in the Quake II Environment Matt Parker and Bobby D. Bryant Abstract— A combination of backpropagation and neuroevolution is used to train a neural network visual controller

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          Source URL: www.cse.unr.edu

          Language: English - Date: 2012-06-18 19:31:11
            7slide 2 gaius slide 1 gaius

            slide 2 gaius slide 1 gaius

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            Source URL: floppsie.comp.glam.ac.uk

            Language: English - Date: 2015-02-19 17:32:09
            8[removed]  – Jake2 Quake II in Java Dipl.-Inf. René Stöckel,

            [removed] – Jake2 Quake II in Java Dipl.-Inf. René Stöckel,

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            Source URL: bytonic.de

            Language: German - Date: 2004-04-01 02:48:52
              9Geophys. J. Int[removed], 205–219  doi: [removed]j.1365-246X[removed]x Surface wave array tomography in SE Tibet from ambient seismic noise and two-station analysis – II. Crustal and upper-mantle

              Geophys. J. Int[removed], 205–219 doi: [removed]j.1365-246X[removed]x Surface wave array tomography in SE Tibet from ambient seismic noise and two-station analysis – II. Crustal and upper-mantle

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              Source URL: quake.mit.edu

              Language: English - Date: 2008-05-21 06:31:36
              10

              PDF Document

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              Source URL: www.oss.net

              Language: English - Date: 2012-04-06 15:12:28