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Computing / Visual effects / OpenGL / 3D imaging / Rendering / Spatial anti-aliasing / Autostereoscopy / Real Time rendering / 3D modeling / 3D computer graphics / Imaging / Computer graphics


OpenGL を用いたインテグラルイメージング要素画像の実時間生成 ∼6 面版 gCubik によるインタラクティブ操作の実現∼ OpenGL-based real time rendering of elemental integral images:
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Document Date: 2009-05-16 21:07:15


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City

Kyoto / /

Company

NVidia / GPU / Intel / /

Facility

library OpenGL / /

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IndustryTerm

computer-generated integral imaging systems / real-time integral photography rendering algorithm / image rendering algorithm / real-time rendering / possible solution / real-time interactivity / Real-time integral image rendering algorithm / real-time integral photography image rendering algorithm / real-time performance / interactive applications / real-time elemental image rendering algorithm / eld rendering algorithm / real-time rendering algorithm / /

Organization

algoRoberto Lopez-Gulliver NICT Universal Media Research Center / /

Person

Roberto Lopez-Gulliver / Sumio Yano / Shunsuke Yoshida / Michael Halle / /

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Product

FBOs / /

Technology

2.2 FBO-based IP rendering algorithm Our algorithm / real-time integral photography rendering algorithm / eld rendering algorithm / proposed algorithm / real-time elemental image rendering algorithm / rendering algorithm / 3.3 Aliasing considerations Computer-generated IP rendering algorithms / 1 IP rendering algorithm / animation / real-time IP image rendering algorithm / real-time rendering algorithm / Real-time integral image rendering algorithm / downsampling/upsampling algorithms / real-time integral photography image rendering algorithm / /

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